This is part of the Johnny Combo Basics series. Playlist can be found at: [ Ссылка ]
For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: [ Ссылка ]
If you have questions, feel free to ask them here.
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1) 0:00 - [Ground String], LV2 Mid, Dash x 2, c.S, Coin, c.S, j.D, MC, j.S, dj, j.D, MC, j.D, Zweihander, Unblockable example (air string abbreviated as jDSDD)
Basic corner combo at Level 2. c.S can be replaced with 6H but can affect stability. Works on all characters except FA, BE, PO, KU. These chars either do not work or have instability due to hit count variance etc. On these characters, see: [ Ссылка ]. It is always suggested dashing twice rather than once, even if you are at the corner, to build meter.
2) 0:12 - same as above, using j.D, MC, j.S, dj, j.S, j.D (j.DSSD) as the final air string.
Example showing j.DSSD air variation on light characters, helps with stability, particularly on JC and MI, but works fine regardless on the rest of the lights.
3) 0:23 - same as 1) but with 6H instead of the first c.S.
Using 6H instead of the initial c.S drastically improves your damage. Once you are comfortable with combo #1, you should aim to use this combo always, if you can help it. Be aware that on some characters, 6H can cause the combo to become unstable.
4) 0:34 - same as 1) but with truncated j.DD Zwei air ender
Use j.DD as the final air string when you are not confident in the air string stability. Good for beginners to start with.
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