Just messing around with some relatively new tech that allows Ganon to get a lot more distance when wavelanding backwards, this is done by immediately inputting a very low speed walk after wavelanding in a backwards direction. Due to Ganons traction as well as his extremely slow walk acceleration it allows him to maintain his momentum from the waveland and get extra distance.
( I just call it extended perfect waveland for simplicity, the real name is a bit of a mouthful.....Koopabackdashwaveslidehoverwalkmoonland)
This Video is TAS
[ Ссылка ] : Quick demonstration of what an optimal wavedash looks like with this technique
Sorry about the resolution quality, dolphin settings got reset and had some issues.
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