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I've got a new DCS mission for you all, available for free in the DCS User Files section.
This is an expansion of my previous BFM trainer mission, this time featuring ground targets and a ship to practice against.
You can also spawn surface to air threats via the Radio Menu, F10 option in order to practice SEAD/DEAD or threat reactions.
There is a moving target that travels up and down the X north of Batumi. It is continously lased on a code of 1677, so you can practice using LST with your targeting pod, or laser Mavericks or LGBs. There is also the standard in-game JTAC that you can use, as well.
All ground targets (except the spawnable SAMs and AAA), once destroyed, will respawn so you can continue your practice.
Air to Air refueling tankers are in-game as well, so getting some reps in at the flying gas station is an option for you, too.
And finally, while this mission is just for the Caucasus map, you can spawn 3 different variants:
1. Day Mission
2. Night Mission (Case III Carrier Ops avaailable)
3. Day Mission Bad Weather (Case III Carrier Ops available)
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BFM and Air to Ground Weapons Trainer (Day Version) - by Sedlo
ver 3.01 - Updated December 31, 2022
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Jump into any aircraft. Ground targets located at the X (waypoint 1) between Batumi and Kobuleti.
There are some static targets, plus one group of tanks and one group of APCs. Once these groups are destroyed, they will respawn.
There is also a moving technical moving up and down the X. It is constantly being lased on laser code 1677. Once this truck is destroyed it will respawn, and the lasing will begin again (good for LST practice).
You can spawn enemy air defenses via the radio menu, F10 option. (note, you can only spawn one instance of each type of air defense per mission).
And finally for air to surface, there is a Russian Corvette spawning in near the mouth of the batumi River, heading out to sea. If destroyed, it will respawn again. The F/A-18 with antiship missiles has the starting location for this ship as wayponit 1.
Spawning bandits: You can spawn bandits in 3 different scenarios, as outlined below.
NEUTRAL BFM - Bandit will spawn at your 12 o'clock, 7 miles and closing. Get ready for the merge!
OFFENSIVE BFM - The bandit will spawn directly in front of you. The fight will begin 10 seconds after your adversary spawns in. Wait for the fight's on call and go for the kill!
DEFENSIVE BFM - The bandit will spawn on your 6 o'clock, half a mile. The fight will begin 10 seconds after the adversary spawns in. Listen for the fight's on call and try to turn the situation to YOUR advantage.
There are AAR tankers in the mission now, if you would like to practice air to air refueling. With the exception of the Recovery Tanker overhead the carrier, you can use the radio menu, F10 option to adjust the tanker's speed and altitude.
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CARRIER INFO:
USS JOHN C. STENNIS
FREQ: 127.5
TACAN: 74X
ICLS: 1
LINK4: 336.0
ACLS: ON
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IN GAME JTAC - USE STANDARD DCS RADIO FOR THIS
JTAC - ENFIELD 21
FREQ: 364.2
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BLUE TANKERS:
TEXACO 11 - KC-135 BOOM
FREQ: 305.0
TACAN: 1X
ARCO 11 - KC-135 MPRS (PROBE & DROGUE)
FREQ: 305.0
TACAN: 2X
SHELL 51 - S-3B TANKER (PROBE AND DROGUE)
FREQ: 305.0
TACAN: 3X
(ORBITING CARRIER AT 4000FT, 250KTS)
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