In this video we'll create a tilemap, add a collider (so we can use it as platforms or walls) and also look at creating dynamic tilemaps using Auto Tiling and Tile Rules!
By implementing tile rules, you can paint on your scene and it'll automatically place the correct sprites depending on the other sprites around it - it's really cool!
On my Patreon you can get the package which includes this Tilemap and Rule Tile - so you don't have to set it up yourself:
[ Ссылка ]
(My Patreon also includes all past and future code, packages and assets used on my channel!)
[ Ссылка ]
Spritesheet: [ Ссылка ]
Easy 2D Platformer: [ Ссылка ]
0:00 - Intro
0:14 - Package Setup
0:30 - Sprite Setup
1:02 - Tile Palette Setup
1:33 - Grid Tilemap + Tilemap Working!
1:58 - Auto Tiling!
2:07 - Rule Tile Setup
2:37 - Rule Tile Explanation
3:30 - Rule Tile into Palette + Working!
3:44 - Tilemap Colliders
4:27 - Layered Tilemaps
5:27 - Outro
Easy Tilemaps and Dynamic Auto Tiling - Unity 2D
Теги
unity tilemap rule tileunity 2d tilemapunity tilemap collisionunity tilemap colliderunity tilemap 2dunity tilemap collidersunity 2d tutorialunity tilemap collider 2dunity tilemap guideunity tilemapunity tilemapsunity tutorialunity isometric tilemap systemunity game tutorialunity isometric tilemapstilemap collidertilemap unitytilemap collider 2d unityunity 2dunity beginnerstilemapauto tilingrule tiletilemap rule tilegrid tile