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Dungar Druid | Standard Hearthstone | Druid Deck
SUMMARY:
The goal of this Control / Combo deck is very simple, use Travelmaster Dungar to effectively cheat out almost 30 Mana of stats on as early as turn 6 and force your opponent to concede! To accomplish this goal we have our big minions first off such as Thunderbringer, Star Grazer, Splitting Spacerock, Zilliax Deluxe 3000 (such a stupid broken card), Eonar the Life-Binder, and Yogg-Saron Unleashed! Travelmaster Dungar can pull out any random combination of 3 of these (and hopefully doesn't pull out Kil'Jaeden). To make sure that we can survive long enough / hit the Dungar early enough we have both stalling tools and ramp such as Oaken Summons, Arkonite Defense Crystal, Innervate, Trail Mix, Crystal Cluster, New Heights, and Malfurion's Gift for Wild Growth (or Swipe against small early aggro). Sleep Under the Stars allows us to dig into our deck and potentially refresh some mana while also Pendant of Earth helps us both heal and tutor out important minions. Kil'Jaeden is a good backup plan for this deck where if you draw him you can use Dungar to summon out your deck then play him as a way to continue pressuring your opponent, or use him in conjunction with Dungar to summon 3 random big Demons later on in the match! Hydration Station gives us some relentlessly high sticking power since we can resummon Zilliax Deluxe 3000, Star Grazer, and another big Taunt minion (sometimes even our big Starship that we build). Overall this deck is very fun and reminds me of Big Shaman from Wild but just a bit later and far more annoying for our opponents to get through!
DECK CODE:
AAECAZICCJ/zBamVBvajBsekBtW6BoviBq3iBuntBguunwSaoAagoAbvqQbDugbQygbzygaL3Aad4wb75Qad6wYAAQP0swbHpAb3swbHpAbu3gbHpAYAAA==
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