In this video we see how we can create a simple algorithm to load images contained in a folder into the [ jit.gl.textureset ] object.
Using the [ jit.gl.textureset ] object we can recall the textures directly from the video memory, and keep our workflow entirely on the GPU for better performance.
IMPORTANT: If you want to load more than 15 images in the textureset, you have to change the "texturecount" attribute to be equal to the number of images you want to load.
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