In this video, I cover more details about using subsurface scattering in Blender 4.0. We cover Random Walk and Random Walk (Skin) and how the anisotropy feature works which can be a bit confusing.
I mention 2 other videos I've recently done dealing with SSS in Blender 4.0, those are here:
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00:00 Introduction
00:34 Principled BSDF UI in 4.0
01:43 Random Walk, 3.6 to 4.0
02:55 Scale vs Radius
05:25 Isotropic vs Anisotropic
07:42 Anisotropic Examples
08:56 Random Walk (Skin)
#blendertutorial #subsurfacescattering #randomwalk
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