Watch this recorded session from Unreal Fest Seattle 2024 that explores how Riot Games has adopted Unreal Engine as the technological foundation for the majority of their upcoming games.
In this session, the studio covers their approach to building a shared AAA, end-to-end game development ecosystem on top of Unreal Engine, with an overview of the layers of game-agnostic shared engine technologies, infrastructure, and processes they have implemented to enable their game teams to benefit from shared solutions to cross-game problems and focus more on players.
Watch for an understanding of the technologies you can build around Unreal Engine to deliver AAA games, and how Riot approached challenges in a game-agnostic manner.
You’ll also gain an insight into how Riot utilizes specific pieces of UE technology like Robomerge or Trace to better serve their games. For viewers supporting multiple projects, this talk offers practical solutions to deploying a shared UE ecosystem to those teams.
To learn more about Unreal Engine, check out our website: [ Ссылка ]
#Riot Games, #Robomerge, #Trace, #UnrealEngine, #UnrealFestSeattle
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