I talk about skill-based XP progression, where games give their players XP based on their use of skills. I discuss the problems this method can cause that you will need to either fix or dismiss as a non-issue for your game. This progression can also apply to perks, traits, backgrounds, or anything about the player build that affects the game.
Videos I reference:
How To Give Experience Points: [ Ссылка ]
Class-based vs. Skill-based RPGs: [ Ссылка ]
Procedural vs. Handmade Content: [ Ссылка ]
Learning Lessons From Failure: [ Ссылка ]
Ещё видео!