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This is episode 91 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to implement tagging enemies through the binocular. Player can look through the binoculars zoom in and tag enemies by clicking on them when they are focused in the binocular view. After tagging, an outline will appear around them which allows player to see them even after they move behind another object.
Outline material implemented here: [ Ссылка ]
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Unreal Engine 5 - Tag Enemies with Binoculars (ALS #91)
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unreal engine 5 tag enemies with binocularunreal engine 5 tag enemieesunreal engine 5 enemy taggingunreal engine 5 binocular taggingunreal engine 5 tagunreal engine 5 tag outlineunreal engine 5 enemy tag outlineue5 tag enemies with binocularue5 tag enemieesue5 enemy taggingue5 binocular taggingue5 tague5 tag outlineue5 enemy tag outlineunreal engine 5 object outlineunreal engine 5 outline effectunreal engine 5 character tag outline