More info available on [ Ссылка ]. This is an updated tutorial for creating modular-based buildings and even whole cities with Geometry Nodes in Blender. Similar to Bjarke Ingels Architecture or BIG Architects, the voxel-like 3-dimensional grid is used to place modules. within specific shapes.
This method is really useful for creating cities that look realistic, where each building can have both a different mass and different modules.
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Chapters
00:00 - Start
00:21 - create 3d grid
01:56 - filter grid points only inside of masses
03:07 - instance modules on filtered grid points
03:27 - rotate modules
06:11 - rotation snaps
06:37 - better rotation
#blenderarchitecture #geometrynodes #parametricarchitecture
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