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Last time we added a way to attack the nearest enemy for the melee combat system we are working on in unreal engine 4. In this episode, we are going to work on hit detection part. When an enemy receives a hit, that means the sword hits an enemy, the enemy will show a reaction to that hit. We are going to experiment this with collision detection.
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
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