Introducing the new Node Material Editor Standalone Edition. Now you can create custom shaders outside of the playground AND share them with unique URLs!
In this video Jason walks you through using some basic trigonometry to modify the vertex shader in the Node Material Editor to create a wave effect.
Follow along with a fresh N.M.E here: [ Ссылка ]
Finished N.M.E: [ Ссылка ]
Desmos Graphing Calculator: [ Ссылка ]
Helpful links to dive into Babylon.js:
[ Ссылка ] - The homepage: a great starting place.
[ Ссылка ] - The documentation: knowing all the details.
[ Ссылка ] - The Forum: the best place to ask questions and learn.
[ Ссылка ] - The Playground: the place to experiment get your hands dirty.
[ Ссылка ] - The Node Material Editor: the place to create stunning gpu shaders.
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