I wrote a feature to blender allowing one to export multiple objects to multiple .fbx files.
Usually in order to export multiple objects to UE4 using .fbx format, one needs to go over each object individually, clear it location, then export it.
This will allow you to organize the files as you wish in the blener scene, and exporting them all together regardless of their location in blender
I made a PR to the blender project, so feel free to copy the code and use it until it's accepted: [ Ссылка ]
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