2021-10-09. "Full Tilt" Pseudo 3D Road engine. Arcade style, perspective distortion. Playing around with the curve and hill distortions of the scan-line engine. The math and simulation is not so simple when you start to break realistic 3D perspective. My goal was to find a solution that works for any level of perspective distortion, from no distortion (true 3D) to any amount of distortion (to replicate arcade style 3D). I'm sure I'll figure it out. :)
Playlists:
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- Voxel Software 3D: [ Ссылка ]
- Ray Casting 3D: [ Ссылка ]
- Graph-All Calculator 2D: [ Ссылка ]
- Parallax Side-Scroll Shooter 2D: [ Ссылка ]
- Road Pseudo 3D: [ Ссылка ]
- Arena Shooter 2D: [ Ссылка ]
Websites:
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- GitHub: [ Ссылка ]
- Indie Game Studio: [ Ссылка ]
- Blog: [ Ссылка ]
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