Welcome to The Arhaeogaming Museum and our video analysing the archaeology skill in RuneScape!
In this first video in the series video we look at the in-game introduction and tutorial to the skill, but what will we uncover?
This video will start out journey exploring the skill and how RuneScape portrays archaeology, the positives and the negatives. Hopefully will also have some fun along the way!
Do you play RuneScape? What do you think of what archaeology skill and how it represents archaeology? What games do you know that have good and bad representations of archaeology? Leave a comment below.
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Please note: This is not supposed to be a skilling guide, this is an analysis of the archaeology skills from archaeological/archaeogaming perspective.
RuneScape is an MMORPG developed and published by Jagex. It was created by Andrew Gower and his brother Paul, and was initially designed a text based MUD (multi-user dungeon/multi-user dimension/multi-user domain) but graphical elements were added early in its development. The first public launch of RuneScape was on the 4th January 2001 in beta form, and since then it has gone through many changes and developments. RuneScape was originally a browser game built with the Java programming language, but was largely replaced by a standalone C++-coded client in 2016. For this test stream we are using the RuneScape client from Steam that was released on 14 October 2020.
RuneScape takes place in the mythical world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, quests, and challenges. layers are represented in the game with customisable avatars.
RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
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