This is a trailer for a game we had to make as our final project for school. It was meant to be an educational game (for a museum) teaching children about the infra-red spectrum. There is no sound as those were the requirements we were given. Unfortunately, we were too late in presenting this for the 2015 Dutch Game Awards, but nevertheless I'm posting it here as a way of giving credit for the hard work and effort of the team, as well as portfolio material and job offers.
Made for touchscreen.
Programmers:
K. Horstman - Shaders, rendering, robot animations, backbone programming, swiping, UI/HUD programming - 342438@student.saxion.nl
D.Lucuta - Player controls, camera programming, player animations, cutscene programming - 341913@student.saxion.nl
M.Schulz - Robot/Mech & enemies AI, particle effects, robot animations, difficulty scaling - 343654@student.saxion.nl
L.Temmink - Tutorial & help elements, lighting, rendering, player animations - 324967@student.saxion.nl
Artists:
K.Spirova - Environmental artist (models, textures, interface/HUD) - 344684@student.saxion.nl
A.Wichers - Robot/Mech artist (model, textures, rigging, animations) - 353093@student.saxion.nl
Myself - Character artist, game concept (model, rigging, animations, cutscenes)
Everyone worked on the entirety of the game and pitched in with the game design, but you can contact each team member regarding any specifics I may have missed.
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