-Squire Class-
No conditions for job change.
Weapons: Knife, Sword, Axe, Flail
Helmet: Hat
Armor: Clothes
Basic job for all units. The starting point to becoming a fine warrior.
Move: 4
Jump: 3
Physical Evasion Rate: 5%
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Basic Skill
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Name Description
Accumulate- Charge up one's power to raise physical
attack power.
Range: Auto
Effect: 1
[physical attack +1]
Dash- Run into enemy with body.
Range: 1, Vertical 1
Effect: 1
[can knock target back one square]
Throw Stone- Throw stones at a distant enemy.
Range: 4
Effect: 1
[can knock target back one square]
Heal- Recover from abnormal status effects.
Range: 1, Vertical 2
Effect: 1
Cancel: Darkness, Silence, Poison
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Counter Tackle- Counter with dash attack.
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Support Abilities:
Equip Axe- Equip axe regardless of job.
Monster Skill- Target friendly monster within a
range of 3 acquires new abilities.
Defend- Defend and prepare for attack. Select
act command, 'Defend.'
Gained JP UP- Amound of JP earned in battle is
increased.
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Move Ability:
Move +1- Increase movement range by 1.
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The Squire's Basic Skill ability should be equipped as a secondary whenever you
desire to build your character's job levels. Accumulate is a skill that will get
you "free" job points, without any condition, because you can always get more
strength. Other abilities require you to do damage, or heal someone, etc. Also,
Gained JP UP is definitely a Squire ability you want on your warriors when level
building. Move +1 is also very useful as a move ability, to start.
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