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Multi-GPU setups like SLI and Crossfire once ruled the PC gaming scene, but micro stuttering and development complexity have made them obsolete. Why, then, are we boldly predicting that the future of gaming is multi-GPU?
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MUSIC CREDIT
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Intro: Laszlo - Supernova
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Outro: Approaching Nirvana - Sugar High
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Intro animation by MBarek Abdelwassaa [ Ссылка ]
Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 [ Ссылка ]
Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 [ Ссылка ]
Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 [ Ссылка ]
CHAPTERS
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0:00 Intro
1:21 Quantum3D made some crazy GPUs
2:31 Setting up the Mercury Brick
3:46 Powering it up and gaming with no jaggies whatsoever
5:42 Turning off anti-aliasing is easy...
6:30 It's a night and day difference
7:08 Simulation demos
8:04 Quantum3D still exists! And they were bigger than you think
11:02 3dfx's demise didn't stop multi-GPU development
12:57 Consumer multi-GPU's demise - Micro-stuttering and support
14:45 Multi-GPU is coming back - And Apple is pioneering it
16:43 Conclusion - It took a long time to get here
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