Hey folks,
Welcome back to brownbear's Summer of StarCraft! Today's episode six - balance, diminishing returns and default behavior.
If you enjoyed this video, I'd love it if you followed me here and on Twitter and Facebook to receive regular content updates. The relevant links are below. Thank you and see you next time!
Thanks,
brownbear
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Timestamps:
-- Strategic Balance Through a High Skill Ceiling (0:31)
-- Skill Ceiling (2:10)
-- Dark vs. ByuN Example (4:28)
-- Diminishing Returns (5:06)
-- Balance (6:25)
-- Default Behavior and Convenience Features (7:17)
Recommended Readings (by others):
-- [ Ссылка ] (Legacy’s impact on early game aggression)
Recommend Readings (by me):
-- [ Ссылка ] (mechanics critical to strategic diversity in competitive rts)
-- [ Ссылка ] (racial balance in competitive rts)
-- [ Ссылка ] (protoss design)
-- [ Ссылка ] (StarCraft II and Brood War belong to different genres)
-- [ Ссылка ] (map design)
-- [ Ссылка ] (matchmaking)
-- [ Ссылка ] (starcraft broadcasting and the excellence of nation wars)
References: The list of references is too lengthy for YouTube. As a result, I hosted it on my website: [ Ссылка ]
Ещё видео!