In order to achieve 100% you need to beat the game with all 7 Chaos Emeralds, complete all time challenges and collect 5 million points of score. The annoying part is a game forcing you to grind that many points. It takes approximately 6 hours of replaying the game over and over. You can get the needed amount of points by beating any boss in Time Challenge mode. Each go should take 30 seconds or less to get 11000 points. That way it's possible to get to 5 million points in about 3 hours. The grinding session was cut from the video.
Time Challenge results I got recording this game:
GGZ1: 0:23
GGZ2: 0:40
GGZ3: 0:26
RRZ1: 0:52
RRZ2: 0:56
RRZ3: 0:26
SSZ1: 0:55
SSZ2: 1:18
SSZ3: 0:27
DDZ1: 1:14
DDZ2: 1:01
DDZ3: 0:55
VVZ1: 0:58
VVZ2: 0:34
VVZ3: 0:19
GGZ1: 0:56
GGZ2: 0:30
GGZ3: 1:19
PPZ1: 0:50
PPZ2: 1:01
PPZ3: 1:47
FFZ: 3:53
Sonic 3D Blast Director's Cut is a comprehensive rebalancing and reworking of Sonic 3D Blast made by Jon Burton, the game devoloper behind it.
Features:
- Map Screen - Allows you to replay any level in various modes to collect all the hidden medals and emeralds;
- Super Sonic Added - Collect all 7 Chaos Emeralds and then 50 rings and a jump and spindash to toggle! Super Sonic has Power Sneakers, Homing attack and Invincibilty;
- Time Challenge Mode - Race against the clock to finish the level. No Flickies to collect, just a dash to the exit;
- Rebalanced Handling - tighter controls, faster turns, higher top speed, more accurate platforming - and a lot less slowing down on slopes and gettting snagged on edges;
- Gamplay Overhaul - Only lose 1 Flicky on hit, bounce off enemies with Power Sneakers, and if you have no rings the Flickies take the hit for you. Plus much more;
- Password Save Game - Keep track of your attempts to get to 100% with a save game password;
- Reworked HUD - Now includes Score and Time, as well as a Flicky Radar!;
- Prototype Crab! - Original prototype creature remapped and re-instated into the game;
- Level Editor - Play around with the level editor used to place all the objects in the game. Not for the faint-hearted;
Improved Collision - Enemies are easier to hit, and objects are generally easier to interact with;
- Reworked Camera - Gives you much better anticipation especially at speed, and the Boss Fights are framed much better;
- Palette Changes - The Bonus Stages now have palettes that match the level they are accessed from, and Green Grove and Sonic are closer to the Classic palette;
- Bug Fixes - Snowman insta-death? Gone. Sliding through moving plaforms? Not anymore!
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