This utilizes Katja Vetter's SlicePlay~ and SliceRec~ Externals in Pure Data.
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This is spoken word, recorded when gate conditions are met, to a circular buffer with cuepoints logged. The 4 players are either assigned specific or random cuepoints (which are constantly overwritten and changed in real time in sequence). They can be set to be interrupted by bangs, to act on bangs only after finishing the cue, or to automatically self-trigger after playing the cue, allowing for rhythmic, semi-rhythmic, and chaotic permutations.
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