This episode we look at lightmapping in unity 2020, going through the process from start to finish, baking a simple scene using Unitys progressive path tracing lightmapper and going through all the settings! Including what lightmapping\lightbaking is to what all the direct & indirect sample values mean all the to a lightmapped scene.
sorry its a long video, but there is a lot to get through!
link to the asset I used:
[ Ссылка ]
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