A few thoughts on why Maritime Ideas are a top tier choice for every nation that has a decent amount of coastal provinces and/or want to conquer the wealthy Trade-Company Regions in Africa, India and East-Indies Regions.
Mods:
- Theatrum Orbis Terrarum for 1.30+
- The Great Exhibition
00:00 Intro
00:26 1st idea of the Maritime Idea-Group: "Merchant Traditions"
01:26 3rd idea: "Sheltered Ports"
02:00 4th idea: "Grand Navy"
03:22 5th idea: "Ship`s Penny"
03:34 6th idea: "Seahawks"
04:21 7th idea: "Naval Fighting Instruction"
05:27 Bonus: Ship Repair in coastal sea zones / +1 Fleet Movement Speed
06:23 Idea-Group events and policies
06:42 Marines! A short demonstration on their power
10:00 "Ignores Crossing Penalties: YES"
12:08 Final thoughts on how to use Marines in a Campaign
13:16 Obviously they are not good for every nation(as every Idea-Group isn`t)
15:06 What do you think about Maritime Ideas now?
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