Queen Myrrah Opening Narration - Gears of War 2 (#GearsofWar2 Cutscenes) GoW Queen Myrrah Opening.
#GearsofWar #CoG #Locus #GearsofWar2 #Gears5 #Nostalgia #Throwback
Game Description
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"Hope Runs Deep"
—Gears of War 2 slogan
Gears of War 2 is a tactical, third-person, over the shoulder, shooter video game developed by Epic Games and published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War and the predecessor to Gears of War 3. It was announced by lead designer Cliff Bleszinski during the 2008 Game Developers Conference on February 20, 2008. It was released on November 7, 2008 and uses an updated version of the Unreal Engine 3.
Gears of War 2 sold more than 2 million copies during its debut weekend.
Much of the core gameplay elements that were central to Gears of War, an over-the-shoulder third-person shooter that emphasizes the use of cover, are present in the sequel. It includes a more profound plot with new characters, new weapons, and new enemies, including the ability to fight Brumaks. The game also includes the ability for a player to duel with an AI or human opponent when both use the Chainsaw Bayonet attachment of the Lancer Assault Rifle.
When downed, you aren't as helpless you were in Gears 1. Now you can crawl around as a last desperate attempt for life, and rapidly tapping the A button will help you crawl faster. If you have a Grenade equipped when you're downed, you can press the right trigger (RT) to drop the grenade, and commit martyrdom. The grenade will still have a timer when you drop it, so it'll take a little more skill than just simply pressing the right trigger. Also, you cannot drop a grenade once the opponent has started an execution. In an interview with EGM, Cliffy said that Gears 2 runs roughly 30 percent better in terms of performance than the first game. He also went on to say that, while the team did consider it, dedicated servers were not made for Gears 2. A.I. bots now take the place of any open slots in multiplayer. Other little additions include the ability to "wall hug" and interrupting SWAT turns mid-move.
Developer quips mentioned considering implementing a live-scoring icon on the screen that will show players how much damage they're causing as well as their score, but this did not happen.
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