In this video I'm porting a Soldier of Fortune II - Double Helix map to Unreal Engine 4 , namely mp_shop. I have to apologize for my voice as I've been recording this video for over an hour and had to redo it 5-6 times cause of program failures.
No textures applied whatsoever.
- Use -bsppatchsub # if you have Patch meshes in the map
you don't really need to use 4-8-16-32-128, was my mistake ;)
Small Update:
- You can skip the "detach by material" script by using the -nobsptree line in Noesis export
- You can skip the scaling by adding -scale # in Noesis export, for SoF2 its -scale 2
- You can fix the rotation by adding -rotate 90 0 0 in Noesis export
As final, I suggest you to use this line while using FBX format as export,
-scale 2 -rotate 90 0 0 -bsppatchsub 4 -bspnotree
Because when you use OBJ and convert to Editable Poly, some mesh gets messed up
Noesis link:
[ Ссылка ]
Check this for the latest Noesis version:
[ Ссылка ]
Scripts link:
[ Ссылка ]
Subdivisions explained at the bottom:
[ Ссылка ]
UE4: 1unit = 1cm
SOF2: 1unit = 2cm
Special thanks to Rich 'Dick' Whitehouse
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