Learn how to setup and customize the Workbrand Techwear clothing for MetaHumans in Unreal Engine 5. This tutorials covers setting up the MetaHuman Blueprint, creating custom materials, and setting up Chaos Cloth for real time cloth simulation.
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0:00 - Intro
1:07 - Asset Overview
2:04 - MetaHuman Blueprint
5:08 - Adding Clothing Slots
6:33 - Construction Script
7:56 - Custom Materials
10:38 - Custom Colors
13:33 - Chaos Cloth and Sequencer
18:56 - Endtro
MOCAP System:
10x Vicon Vero 2.2 Cameras
Shogun Live 1.7 and Shogun Post 1.7
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