Welcome to my lets play XCOM 2 War of the Chosen - Blind Run
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What is Xcom2?
In XCOM 2, the player-character is the commander of the XCOM military organization that is now reduced to a resistance force opposing the ongoing alien occupation of Earth. Played from a top-down perspective, the game uses turn-based tactics in which players issue commands to a squad of human soldiers to eliminate the aliens in a map and dependent on missions, complete secondary objectives. Many of the missions are timed, requiring players to complete it within several turns. Maps are procedurally generated to create a wide variety of levels. Every map features different terrain and buildings in each playthrough. The game offers four difficulty settings: Rookie, Veteran, Commander and Legend.
After players complete the campaign, they can start a new game with the "Ironman" mode enabled. In this mode, the player's save file is overwritten whenever the player performs an action, making it impossible for players to import an earlier save after making a poor decision. Players can create campaigns, cosmetics and enemy types, which can be shared through Steam Workshop. The game features a one-on-one multiplayer mode in which players received a fixed number of points to build a squad composed of both ADVENT and XCOM forces, and attempt to eliminate the opponent's squad on a battlefield.
At the start of most missions, the player's squad is concealed and will not be detected by enemies unless they attack or move to a nearby position. This allows players to ambush enemies, which provides combat bonuses. Fog of war hides the aliens and their actions from view until the player's soldiers are in range and have line of sight on them. Squad members can take cover behind objects which reduces the chance of being hit. Enemies will attempt to flank and exposed soldiers will sustain heavy injuries from attacks due to the lack of any defense. Each squad member can perform a limited number of actions before the enemy takes their turn. Players can also choose to end their turn early. Soldiers can be instructed to move, attack or both depending on their available action points. The game will inform the players of the possibility of landing a successful shot and the amount of health the enemy will lose. They can reload, remain in overwatch to shoot any moving enemy in their line of sight, hunker down, and hack into enemies' mechanical weapons such as turrets and temporarily shut them down or take control of them.
The game has five character classes, each with its own Soldier Ability: Ranger wields a melee weapon that slashes enemies, Grenadier has a grenade launcher and explosives that can destroy enemy cover, Specialist has a drone that improves the team's defense and health, Sharpshooter is the team's sniper, and Psi Operative—which is unlocked late in the game— uses telepathic and psionic powers. Enemies from the first game in the series, including the Sectoids, returned while Firaxis introduced new enemies including the Vipers, a snake-like enemy who can drag soldiers out of their cover. When a soldier is injured or about to bleed out, medkits can be used to stabilize his or her condition. Soldiers in the squad can be permanently killed by enemies. If it is deemed necessary to abandon the mission, a soldier can carry wounded soldiers to extraction where they are revived upon leaving the map. The bodies of killed soldiers in the squad can also be carried back to extract their equipment. If the soldiers survive and complete the mission, they gain experience and will be promoted, unlocking new options in the skill trees and customization items.
Lets Play XCOM 2 War of the Chosen - Ironman Mode
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