Immersion is often seen as the core compulsion to play games, however, generating a clear definition of it is not so easy. This video surveys the literature on immersion both inside and outside games, and suggests that the confusion surrounding the term has to do with the many ways it expresses itself. Immersion can be seen in systems, narrative and sensory dimensions, and mediates games at multiple resolutions. Ultimately, immersion is a powerful tool that can be leveraged in many ways, either to facilitate escape, or to envision better realities.
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Sources
-Half Real , Jesper Juul
-Understanding Comics , Scott Mcloud
-Designing Games Tynan Sylvester
-In Game Gordon Calleja
-Enchantment in Tolkien
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-Hamlet on the Holodeck Janet Murray
- Two factor Theory of emotion
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-A Process Model of the Formation of Spatial Presence Experiences
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-Rules of Play
-Crafting Existential Dread
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-Creating Atmospheric games
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-The identity bubble
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-Dynamics Clint Hocking
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-Creating strong video game characters
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-The Freedom fallacy
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-Engines of play
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-Reality is broken Jane Mcgonigall
-Warren Specter Gdc
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