It's not Unreal Engine 5, it's US. OWI and the Squad devs just released one of the most incredible dev blogs I've seen in a hot minute. We get a lot of insight on the UE4 to UE5 transition, but also what's working and why some things aren't.
Full dev blog: [ Ссылка ]
🟠 Support on Patreon ► [ Ссылка ]
🔴 Twitch ► [ Ссылка ]
🔔 Subscribe ► [ Ссылка ]
🙌 Become a Channel Member ► [ Ссылка ]
🖥️ Discord ► [ Ссылка ]
🎮 Buy Games Here ► [ Ссылка ]
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Other Cool Stuff:
🐤 Twitter ► [ Ссылка ]
📸 Instagram ► [ Ссылка ]
🕒 TikTok ► [ Ссылка ]
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Thank you to my Patreon Supporters!
Generals:
Big Sah, David N., Lizzia M
Lieutenants:
Bailey, DarKRedruM, felix d., Lachlan T., LaFlash, MDM
Sergeants:
Andrew L., Dan, Martin S., Mulcon, Reece, Samuel B., Steven R.
Special thanks to my Commanders on YouTube!
stephen roberts
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0:00 - Intro
2:20 - Al Basrah Rework
3:26 - Optimization and Performance Fixes
6:43 - Is All This Worth It?
9:05 - Nanite and Virtual Shadow Maps (VSM)
10:08 - Dynamic Time of Day and Weather
10:44 - Chaos Engine and Vehicle Physics
11:54 - Anti-Air and Close Air Support Helicopters
13:54 - Closing Thoughts
My Gaming Rig:
CPU: AMD Ryzen 7 7950x3D
GPU: RTX 4080
RAM: 64gb (2x32gb) 5200 Corsair Dominator Platinum RGB
MOBO: ASRock x670E
Storage: 1 TB M.2 SATA (Boot), 4 TB M.2 SATA (Games), 4TB HDD
Streaming PC:
CPU: i9-9900k
GPU: GTX 2070 Super
RAM: 32gb (4x8gb) 3200 Corsair Vengeance LPX, Gigabyte Z390 AORUS PRO MOBO with 500gb SSD and 4TB HDD storage.
Peripherals:
Mouse: Logitech G502 Wireless + Wireless Charging Mousepad
Keyboard: Ducky One 2 RGB LED Double Shot (Red Silent Switches)
Headphones: Razer Kraken Pro V2
Mic: Shure SM7B
Audio Interface: GoXLR
Webcam: Sony ZV-E10
Monitor: SAMSUNG Odyssey G5 32" WQHD 2560 x 1440 144 Hz
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Business inquiries: moidawg.biz@gmail.com
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Disclaimer:
This video description contains affiliate links, which means if you purchase a product or service from the links above, I will receive a small commission.
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#games #gaming #milsim
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