Managed to get our level around 2G of System RAM and 3G of VRAM.
Krucifear is still doing a lighting pass.. about the 5th time during our lumen journey. But we knew this going in, it's the price for playing with the latest and greatest.
on 5.0.3
Sync'd to GitHub Hash: 49ab319166c769f5061f80a3e5b59600e90b9eb7
Localization Automation using CL 20745460
Everything you see is an individual object. Nothing has been optimized or combined. Every bottom and even the chess pieces are individual pieces! We want to see what World Partition can take.
This is about half of our level we plan for. Will World Partition survive?!? We want to see how far we can push it.
This is using a combination of World Partition along with Data Layers to stream things in an hour. I still need to Data Layer some areas.. these are the areas you see that get close to 100% pool size.
In Very High Quality and in 2560x1280 is what the video is recorded in. On a MSI GeForce RTX 3060 Ti Ventus 2X 8G. Normally I run with a 2080 TI 11G, but wanted a more common gaming card.
Using AMD FidelityFX Super Resolution (FSR) 1.0.. On DX11, raytracing turned off.
DX12 takes up more memory.. once we've finished the Soft Object Path loading and the rest of the Datalayers, we'll try DX12 again.
Ещё видео!