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00:00 - OpenGL Lighting Basics
01:43 - Enabling Lighting in OpenGL
03:35 - Exploring Color with Light Intensity
05:26 - Explaining the Lighting Calculations in OpenGL
07:09 - Trade-Off Between Detail and Real-Time Performance
08:54 - Exploring the Phong Lighting Model
10:35 - Understanding the Phong Lighting Model
12:11 - Understanding Lighting Calculations
13:52 - Calculating Intensity with the Phong Lighting Model
15:28 - Setting Up Lighting in OpenGL
17:08 - Enabling Lights and Calculating Normals
18:50 - Calculating Normals in 3D Modeling
20:31 - Setting Up Light Properties
22:08 - Controlling Light Attenuation
24:01 - Simulating Global Scene Illumination
26:01 - Linear Falloff in Lighting
27:56 - Types of Lights in 3D Applications
29:45 - Understanding Light Types in OpenGL
31:30 - Setting Up a Light Class
Learn OpenGL Programming for Beginners - Intro to OpenGL - Intro to Lighting.
Texturing is really only part of the process. Another critical part of creating a convincing 3D scene is to have some sort of lighting. We introduce the concepts here.
This 73-part OpenGL tutorial provides a full introduction to all the basic fundamentals and core concepts of OpenGL for beginners. Learn how to code - learn OpenGL programming the easy way.
Enter the world of graphics programming as a beginner, or expand your programming knowledge with an OpenGL C++ programming course taught by top-rated instructors. Apart from teaching you the fundamental programming concepts of OpenGL using C++ programming, this course focuses on creating a fully interactive 3D application. By using your existing knowledge and skills in the C++ programming language, this 3D graphics API will help you to add even more tools to your arsenal of programming expressiveness.
The next video in this OpenGL full course (Part 18 of 73) is: [ Ссылка ]
The full playlist to this OpenGL full course is available at: [ Ссылка ]
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