Let's make those long sprinkles 🍩 Part 8: [ Ссылка ]
In this video you'll learn about origin points, bevels, collections and randomizing rotation.
===Links🔗===
Blender Guru Discord: [ Ссылка ]
Keyboard Shortcut Cheat Sheet: [ Ссылка ]
Industry Compatible Cheat Sheet (not mine, used with permission): [ Ссылка ]
Blender Guru: [ Ссылка ]
Poliigon: [ Ссылка ]
=== Chapter Marks ✂️===
0:00 Intro
0:22 The 3D cursor
0:58 Adding the cylinder
1:34 Viewport Clipping
2:16 Modelling the sprinkle
4:38 Bevelling
5:42 Creating sprinkle variants
7:26 Creating a bent sprinkle
8:07 Reseting the origin point
9:09 Organizing with Collections
12:08 Single vs Shared Data
12:57 Unpinning Geometry nodes
13:31 Scattering an entire collection
14:52 Changing the sprinkle rotation
16:26 Changing the Rotation Euler
17:48 Randomizing rotation
21:09 Distance and sizing
===Follow me🫰===
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ArtStation: [ Ссылка ]
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