In this video I cover Material AOVs. We talk about different levels of complexity, Simple, Intermediate, and Complex. And the 3 Main Divisions which are Diffuse, Specular, and Emission.
We talk about physically based rendering (PBR) and how the diffuse and specular components are divided, both scientifically in the real world and by the computer on rendering calculations
Time Stamps:
00:00 - Intro - Material AOVs
00:58 - Different Complexity Levels
03:26 - Diffuse, Specular, Emission Categories
05:14 - Adjectives of Diffuse, Spec, Emission
06:40 - Diffuse Reference Photos
07:44 - Specular Reference Photos
09:23 - Diffuse + Spec Component Reference
12:16 - Emission Reference Photos
13:09 - Intro Slide
13:38 - EMISSION
15:22 - SPECULAR Intro
16:03 - Law of Reflection
16:32 - Smooth Surface Reflections
17:14 - Planar Mirror and Virtual Image
19:13 - Rough Surface Reflecitons
21:40 - Smooth vs Rough Materials
23:06 - Wet Surfaces
23:55 - Microscopic surface details
25:03 - Metallic vs Dielectric Intro
25:28 - Dielectrics
25:14 - Metallics
27:26 - Metallic vs Dielectric Materials
30:12 - Chrome Sphere and Diffuse Ball
31:08 - DIFFUSE
34:42 - Sub Surface Scattering (SSS)
36:55 - Albedo Maps
38:06 - Metalness and Roughness Maps
39:26 - Materials with Diffuse + Spec Component
39:53 - Iridescence
40:56 - Nuke Simple Rebuild
42:20 - Recap
43:55 - Outro
Please visit the blog post for the full write up, sources, references, work files, and render downloads accompanying the video.
[ Ссылка ]
Or Head to my Compositing Blog for more posts and videos:
[ Ссылка ]
Ещё видео!