StarCraft was never meant to be played the way that Koreans played. It was never even meant to be played in Korea at all.
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Minor Correction(s):
- At 7:32, I misread my script: 1997 should be 1995 - the year StarCraft began development.
- Music List: [ Ссылка ]
- Postmortem: (when the series is fully released)
For as long as I have followed esports, I have heard stories of StarCraft. StarCraft: Brood War was supposedly the game that started it all, it was the game that had endured decades of competition, and - as I was told by many - Brood War was the home of the greatest gamer of all-time: FlaSh.
So, after a decade of leaving StarCraft at the periphery of my interests, I decided that is was finally time for me to really familiarize myself with the game's history. Many hours of research later, I have barely scraped the surface. But I have become convinced: StarCraft: Brood War is an essential part of the esports legacy; and it is one of the greatest games of all-time.
This documentary series is my attempt to share what I learned.
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Hi bottom-readers! Long-time viewers know that this series has been in-progress for a while, now. I researched, wrote, and recorded the entire script back in March, and have had things on the back burner since. But it's finally time for me to finish things up, and it's finally time for you to learn about StarCraft!
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