Were back from the hiatus, since the new Player Core 2 book released, and now were on the home stretch with the new class changes in the Player Core 2.
▬ Time Stamps ▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
8:58 - Alchemist Class Changes
17:07 - Feats Changes
18:53 - Additive Change
20:51 - More Feats Changes
28:41 - New Feats
31:45 - Alchemist Playstyles
34:49 - Alchemist Drawbacks
37:57 - Conclusion
Join Rules Arbiter Steve, as he goes through the Alchemist class, what Alchemist's are, why they are worth playing, and what changes did they experience from the change from original Pathfinder 2nd Edition, to the NEW Player Core!
Alchemist's were wholly redesigned with new class abilities, lost some abilities that were replaced with others, and had lots of work done to their feats with many changes, additions and removals. They improved the Research Fields so they feel really unique, and give extra buffs to the style of play they entice. While not everything is great, as some of their late game ability was curtailed, unless you take a few feats that help, all in all, the Alchemist is in a great spot to be a versatile, and dangerous member of any party, from the chaotic bomber throwing caution to the wind, or the loyal Chirurgeon who's heals have been much improved, or the mutating Mutagenist, who can morph their own body to gain many benefits, or the toxic toxicologist, just itching to try their poisons on their next victim.
If you have any interest in the new Pathfinder Core books, or any other products from Paizo, check out their site here:
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