This video inspired me to make this: [ Ссылка ]
This is a game i did remembered back in my past when i was way younger, i used to play this game and i loved it.
Unfortunately, the game doesn't work yet for MAME, it uses the Namco System 23 and still it's incompleted.
If you are wondering how i managed to record the game tunes outside MAME, that was with a program called QuattroPlay.
Since this game still uses the Namco C352 Sound Chip, it can still work.
This is the Cleanest RIP i could have done for the game, containing all of the game's tunes.
I had to tone down a bit the volume due to some tracks were having loud note volumes that could cause distortion, when i made the full log, i then re-exported the full log to another WAV file to make it a bit louder and also make it in Stereo.
All of the track names are named from the QuattroPlay playlist of it.
Some tracks were having missing names so i gave names for the missing ones myself.
Do also note that the full log you are listening from this video might contain slight noises at the beginning of each track, the individual tracks from the Download link are cleaned up.
The individual tracks were exported to Uncompressed WAV so it doesn't loose any quality,
maybe you could also use them for something else.
Download: [ Ссылка ]
[The Tracks are in 88200 HZ because that's how the full log recorded it.]
If you do use them for something, don't forget to credit me for Ripping the tunes.
Just be sure to re-export a track to 44100 HZ because i think because of the Double HZ, the file size is bigger for a track.
List:
0:00 01 0a0 - JINGLE_START
0:03 02 0a1 - BGM_SELECT
1:29 03 0a2 - BGM1
2:42 04 0a3 - BGM2
4:43 05 0a4 - BGM3
6:46 06 0a5 - BGM4
8:32 07 0a6 - BGM5
9:13 08 0a7 - BGM6
10:51 09 0a8 - BGM7
11:33 10 0a9 - BGM8
12:23 11 0aa - JINGLE_LOSE1
12:27 12 0ab - JINGLE_LOSE1 [Played in a 2P game when a Player Wins]
12:49 13 0ac - JINGLE_WIN1
12:55 14 0ad - JINGLE_LOSE2 [Played when you completly fail at 1P Game]
13:17 15 0ae - JINGLE_DRAW1
13:22 16 0af - JINGLE_DRAW2 [Maybe used when in a 2P game, both players gets the same wins at the end?]
13:43 17 1a0 - JINGLE_START_PANICKING
13:45 18 1a1 - BGM_PANIC KING INTRO
14:09 19 1a2 - BGM_PANIC KING RESULT
14:16 20 1a3 - BGM_PANIC KING ENTER INITIALS
14:35 21 1a4 - BGM_ATTRACT
There was 1 track that i couldn't recognize:
16 0af - JINGLE_DRAW2 - Maybe used when in a 2P game, both players gets the same wins at the end?
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