When baking a colour texture from a 3D scan to a low poly model, the lack of geometry in the low poly mesh can cause some overlapping artefacts. To solve this, we can use something known as a “cage”.
Bake from 3D scan to Low Poly: [ Ссылка ]
Create Low Poly from 3D scan: [ Ссылка ]
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Written by / voice: Jan van den Hemel
Video edited by: Tushar Ganesh
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