Embodied learning is kinesthetic, collaborative, and multimodal and requires the involvement of the human body as a whole for the transport of messages. This work investigates the effectiveness and acceptability of an interactive floor which is based on multi-sensor technology and mediates interactive math games. A number of 1st grade students in the public schools of Cyprus participated in the study. Results provided evidence that embodied learning methods are acceptable by both students and teachers, can be successfully used in formal educational settings, can enrich teaching and learning and children’s engagement, and can help researchers to advance their views of the mechanisms of cognitive processing.
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