This is a long one. I recommend playing it at 1.5x speed.
Hey there, gang. Playing Clown in Dead by Daylight has been feeling rather stressful, lately, as the matches become an utter toss-up when playing at a high level. The low margin for error coupled with the numerous factors working against Clown's favor sometimes puts you in a position where you were designated to lose from the very beginning. This is a big problem.
0:00 Introduction
1:29 Personal Background
2:29 Generator Repair Speeds
4:00 Imbalanced Proportionality of Repair Speeds to Chase Times
6:15 The Impact of Survivors Spawning on Generators
10:40 Lack of Effective Perk Variety/Flexibility
12:18 Being Forced into Camping/Tunneling
13:40 Clown Can't Afford to Take Risks
15:24 The Influence of Survivor Endgame Perks
18:25 Counterplaying Clown is Too Easy for the Wrong Reasons
20:19 Common Mistakes Survivors Make
21:47 RPD West Example
23:30 Pre-running Literally Wins Games
24:54 Clown Is Forced to Commit
25:42 New Basekit Camping/Tunneling Mechanics
26:30 The Necessity of Viable Alternate Playstyles
28:48 Reward Killers -- Don't Just Punish Them
29:57 Feeling Co-signed to Lose
31:34 Map Imbalance
33:12 Prevalence of Awful Clown Maps
34:47 Feeling Required to Bring Map Offerings
36:57 Unrealistically Low Margin for Error
37:51 Haddonfield Match Pre-Discussion
38:31 Haddonfield Match Start
47:33 Haddonfield Match Post-Discussion
50:12 Haddonfield Match In-depth Analysis
50:44 Finding Carlos
51:51 First Chase - Mikaela (Obsession)
54:22 Aftermath of First Hook
55:12 Transitioning to Next Chase
57:38 Being Forced Back to the Hook
1:00:00 Rebecca Providing Interference
1:01:39 Reassurance + OTR + Sprint Burst Made Tunneling Impossible
1:04:02 Forced Back to the Hook Again
1:05:30 FOUR Generators Completed in FIVE Minutes
1:08:30 FIVE Generators Completed in SIX and a Half Minutes
1:10:07 Adrenaline off Hook
1:10:47 Punished for Not Bringing Cigar Box
1:14:04 Adrenaline Guaranteed a Free Escape
1:14:26 Summarizing - Why Did All of This Happen?
1:15:40 Garden of Joy Match Start
1:28:17 Garden of Joy Match Post-Discussion
1:34:27 Garden of Joy Match In-depth Analysis
1:34:52 First Chase - Rebecca
1:37:06 Without Corrupt, This Chase Would Cost Two Gens
1:38:44 Even Corrupt Intervention Can Be Meaningless
1:40:03 Contesting the First Unhook
1:41:32 Tunneling Rebecca to Second Hook
1:45:19 Baiting an Early Unhook
1:45:53 Tunneling Rebecca Out of the Match
1:46:47 Knowing When to Hit Bodyblockers and Apply Forced Penance
1:47:41 Renato Has Been Injured for Multiple Minutes
1:49:21 Changing Targets onto Mikaela
1:50:24 Renato and Kate Aren't Both Healed until 5 Minutes Later
1:51:18 Tunneling Mikaela Out of the Match
1:52:52 Wrapping Things Up In-game
1:54:40 Contrasting the Haddonfield and Garden of Joy Matches
1:55:50 Conclusion
Interested in learning how to play Clown better? Check out my VERY extensive Clown Guide: [ Ссылка ]
Want to catch these matches LIVE? I stream on Twitch during the weekdays: [ Ссылка ]
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