Note: this is a work in progress!
In this video you can see how the animation system works during battles. The character sprites are attached to an object that is basically their movement controller,the little red boxes, that I call the displacement. When the displacement moves, the character moves with it. In this example you can see the displacement blending to a random target position while the character animation makes him jump on place, giving the illusion that the character is jumping towards a target. The movement is called in the animation data, for the moment using sound FX with hardcoded names as a trigger.
Eventually this could be used to perform more complex movement and animations such as Quadra Slam.
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