In this video we'll start moving our Player using Physics, or, the "AddForce" method.
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Timestamps:
00:00 Adding the necessary Player Components
03:47 Adding the Player to the Movement State Machine
05:14 Adding the Movement State Machine to the States
06:28 Adding Movement to the Player
11:04 AddForce vs Velocity
12:01 Adding the Movement Force
15:19 Tip: Vector Multiplication Optimization
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Useful Links:
● GitHub Repository: [ Ссылка ]
● Tutorial Series (Youtube Link): [ Ссылка ]
● Force Modes (Reddit - nothke): [ Ссылка ]
● Rigidbody (Unity Documentation): [ Ссылка ]
● Capsule Collider (Unity Documentation): [ Ссылка ]
● Require Component (Unity Documentation): [ Ссылка ]
● Mesh Renderer (Unity Documentation): [ Ссылка ]
● Interpolation (Unity Documentation): [ Ссылка ]
● Interpolation (Unity Forums): [ Ссылка ]
● Interpolation (Unity in 1 minute Video): [ Ссылка ]
● Collision Detection (Unity Documentation): [ Ссылка ]
● Continuous Collision Detection (Unity Documentation): [ Ссылка ]
● New Input System (Unity Documentation): [ Ссылка ]
● AddForce (Unity Documentation): [ Ссылка ]
● Velocity (Unity Documentation): [ Ссылка ]
● Delta Time w/ Velocity (Unity Forums): [ Ссылка ]
● Optimization (Unity Video): [ Ссылка ]
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● Subscribe: [ Ссылка ]
● Follow me on Twitter: [ Ссылка ]
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Genshin Impact Movement in Unity | #6 - Moving the Player
Теги
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