Come take a dive into the wonderful world of dynamic video game audio! Let's talk about our favourite interactive game soundtracks, the three types of dynamic implementation, and some technical examples using FMOD.
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Aaqil Abdullah, working under the name Cassidini, is a composer, a musician, and above all an artist working through the medium of sound. He equally enjoys finding the limits of what sounds instruments can naturally produce and splicing together field recordings to make something entirely new. He is always looking forward to the next collaborative opportunity to bring any film, game, or other form of media to life.
When not composing you can find Aaqil snapping pictures with his DSLR, experimenting with new recipes at the stove, or diving into his studies to learn a new skill.
You can find more from Aaqil at:
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If you wanna check out all the musical examples used in this video you can find them here:
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MAGFest is run by MAGFest, Inc., a volunteer-supported 501(c)(3) non-profit organization dedicated to furthering the appreciation of video games, video game culture, and video game music. We achieve this through numerous events, such as Super MAGFest, MAGWest, MAGStock, and Bit Gen Gamer Fest. We also support other not-for-profit organizations, such as Child’s Play. Learn more at [ Ссылка ].
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