Designing an engaging gameplay loop is a surefire way to keep players hooked. Steamworld Dig 2 is a prime example: every collectible and mechanic feeds into the game's core loop of exploration and upgrading.
If you like what I do, check out my other stuff:
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I'm developing a roguelite game with some Metroidvania elements! You can follow the game's progress on my channel and in these places:
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