Adding Volumetric Fog in EEVEE Next is pretty easy and only requires a few minutes to setup. This quick tutorial will show you how setup and get that sweet sweet Volumetric Fog in no time.
In this quick tutorial we are using a Volume Shader. Below is a quick overview of what it does.
Volume Shader
The volume shader defines the interior of the mesh. A material can have just a volume shader for cases like smoke and fire, or it can be combined with a surface shader for materials like cloudy glass.
Color
Volume scattering color.
Density
Density of the volume.
Anisotropy
Backward or forward scattering direction.
Absorption Color
Volume shadow color tint.
Emission Strength
Amount of light to emit.
Emission Color
Emission color tint.
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Software Used:
- Blender 4.2.1 LTS
- OBS
- Davinci Resolve 19
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EEVEE is Blender’s realtime render engine focused on speed and interactivity while achieving the goal of rendering PBR materials. EEVEE can be used interactively in the 3D Viewport but also produce high quality final renders.
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Blender is a free open source software that any one can use. Go to - blender.org - to download the latest version.
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