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This is episode 66 of the third-person shooter series based on Unreal Advanced Locomotion System. We have already implemented a grenade-throwing mechanism in our game. Today, I am going to add a grenade count and the relevant hud elements to the character so that player will not be able to throw grenades infinitely. If the player doesn't have any more grenades in the inventory if the throw button is pressed again, a "no grenades" warning will appear in the middle.
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Unreal Engine 5 - Grenade Count (ALS #66)
Теги
unreal engine 5 throwing grenadesunreal engine 5 grenade countunreal engine 5 grenade count widgetunreal engine 5 als grenadesunreal engine 5 shooter grenadesunreal engine 5 shooter hud grenadesunreal engine 5 grenade hudunreal engine 5 third person shooter grenadesunreal engine 5 hud grenade countue5 throwing grenadesue5 grenade countue5 grenade count widgetue5 als grenadesue5 shooter grenadesue5 shooter hud grenadesue5 grenade hud