In this beginner level tutorial series, Isaac Oster demonstrates the complete process of creating a game asset using free kit bash high poly geometry. The tutorial covers a lot of material, starting with retop and UVs in Maya, and moving on to bakes and texturing in Substance Painter. It will help viewers understand industry standard tools and workflows for making visually engaging and efficient game art. The course utilizes Maya and Substance Painter, which have free student license options available.
The course playlist is available here: [ Ссылка ]
The kit bash library is available here: [ Ссылка ]
Project source files available here: [ Ссылка ]
See more from Isaac Oster here: [ Ссылка ]
Ещё видео!