Hi,
My name is Jonathan Colin and I'm a professional animator working in the gaming industry.
I've been using MotionBuilder for years and I wanted to share my tips through a complete series, covering 3 topics:
- Basics
- Animation
- Rigging.
On the previous video about custom IK / FK Limbs, @Niphern asked a very interesting question about mirroring the limbs. This gave me an opportunity to dive into character extensions mirroring, which I had never set up before.
Make sure to check out the rest of the ProTips series: [ Ссылка ]
Download the example scenes here: [ Ссылка ]
00:00 - Intro
00:40 - Character Extensions (Bones)
02:46 - Pose Controls Mirroring
05:30 - Character Mirror (fail)
09:36 - Null parent (fix 1)
12:51 - Character Extensions (Markers) (fix 2)
17:57 - Hierarchy Bug
MotionBuilder ProTips - Rigging - Extensions Mirroring
Теги
motionbuildermotion buildermobumo buautodeskanimationgamegame animanimcharacterriggingkeyframemotion capturemocaphandkeycurvesskeletoncontrol rigrigcontrollerrootbonetutotutorialstutorialtutorielrootboneunrealunityikfkmayamax3ds maxstorycameranavigatoruihuman ikhumanikhikparentconstraintpointorientationrotationtranslationtransformationfbxrelationspaceswitchswitchingnulllocatormirrormirroringextensionextensions