In this video the terrain implementation is continued with changes for the renderer world view.
Render View Updates for Terrain (Kohi Ep. 106, Live Stream 2023.04.13)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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