In this episode, Geoff Engelstein and I chat about design theory and break down Geoff's favorite examples and how they relate to designing games.
Geoff's book about loss aversion: [ Ссылка ]
Tabletop Network Conference: [ Ссылка ]
0:00 Intro
0:39 Value of game design
9:47 Definition of design theory
14:33 Never the same deck twice
24:57 Colonoscopies and end games
40:12 Loss aversion
59:36 The Caribbean Cup and player incentives
1:10:31 Low probability events
1:22:49 Outro
The BGDL site with lots of resources: [ Ссылка ]
BGDL podcast: [ Ссылка ]
BGDL Facebook community: [ Ссылка ]
Gabe's main channel: [ Ссылка ]
Find my t-shirts and books here: [ Ссылка ]
Find my board games here: [ Ссылка ]
Find my #1 motivation tool here: [ Ссылка ]
(And be sure to use coupon code GABE to take 5% off your order!)
*All of these links provide revenue for the channel through either direct sales or affiliates.
Ещё видео!